Commanders can be unlocked individually for $5 each. Players will have access to all the other Co-Op Commanders, too, but those commanders are capped at level 5. Now that Starcraft II is free-to-play, all players will have access to Raynor, Kerrigan, and Artanis, and be able to level them to the max level of 15. As you play matches, the commanders gain levels, providing access to new units and abilities. Each commander has unique abilities and particular units to which they have access. Prior to starting a co-op missions, each player selects a commander to use. These missions differ from the usual base-building and squadron combat in the main campaign and multiplayer modes. Archons are strong against zealots, mutalisks and void rays, and weak against thors, immortals, and ultralisks. Against mass air units such as the mutalisks, the archon remains one of the best counters alongside the high templars psionic storm. The "Arcade" mode allows for user submitted maps/creations, which may support up to eight players total.Ĭo-Op Missions: Up to two players, online, can team up to take on special co-op missions. Archons can be formed by merging any combination of two high templar and/or dark templar. These options can be found under the "Custom" tab in-game. Players can also work together and control the same army against A.I. Each player controls and manages their own army. As of November 14, 2017, all of the co-op can be played for free without purchasing any of the campaigns, with one caveat (noted below) for the Co-Op Missions.Ĭustom Matches (i.e., Multiplayer Comp Stomp): Up to four players can join up online in a team battle against A.I. Co-op in Starcraft II is divided into two modes: Multiplayer "comp stomp" against A.I.
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